week 12: Interactive Literature I

Interactive Literature I: digitally-born narrative texts / locative texts

Prepare Ryan, Marie Laure. “From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative.” Storyworlds: A Journal of Narrative Studies. 1. (2009): 43-59.

Ryan Narrative Games

Pry (Tender Claws, 2015) http://prynovella.com/

Guest Speaker Samantha Gorman is a writer, artist, curator and educator. Her work combines text, cinema, games, virtual reality and scholarship about digital media. Her written critical and creative work can be found in journals such as The Electronic Book Review and literary magazines such as Dussie. With Danny Cannizzaro she founded the studio Tender Claws. Cannizzaro and Gorman’s first release as Tender Claws was the award winning app PRY. PRY won the New Media Writing Prize 2015 and was a Future of Storytelling Prize finalist, IGF finalist for “Excellence in Narrative” and has been showcased at film festivals, game festivals and book review sites. Tender Claws’ next project draws on her seven years of experience in developing literary arts projects for Virtual Reality at Brown University’s CAVE VR studio. Upcoming projects include a VR comedy, satire about the cultural moment of VR titled “Virtual, Virtual Reality (VVR).” VVR is in production for Google’s Daydream VR and will be released in early 2017.

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